New Tribes Repack 16

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phantom
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New Tribes Repack 16

Postby phantom » Sat Aug 18, 2012 4:22 pm

Tribes Repack release 16 is out now. Get it here (519 MB).

PATCHES FOR REPACK USERS:
(The patches are only for updating old repack versions; if you do not have the repack, do not download them)
OLDER VERSIONS (versions 1 to 14) MUST USE ALL PATCHES IN ORDER
http://www.tribesrpg.org/update.php

(On Windows Vista and Windows 7, the installer must be run as administrator in order to function.)

Changes in release 16 (August 18, 2012):
-Added new hats.
-Changed "Other info" to "RPG password" in the regular non-rpg Tribes shortcut.
-Created renamedobjs.vol with every keep, castle, and water, conflicting names renamed so they can all be used.
-Fixed bug where default controls would set "use pack" and "chat" to P. "use pack" should be T. Also no longer breaks skiing with happyjump, numpad keybinds, or the voice menu.
-Fixed bug where kick and ban messages did not display.
-Fixed bug where disconnecting and then connecting to a different server may mess up some key binds.
-Improved several textures in Opengl, particularly tree leaves, and water (which was never displayed correctly before).
-Added part of a palette changing feature to be finished in a later version.


Recent changes in my main RPG server:
-Strawberries can now be mined from Strawberry Mines.
-Belt now contains easy to use options for binding items to keys.
-Snake platforming minigame added, can be found in Mystic Training.
-New foods added which can be harvested from trees.
-Quake spell's hits are now more consistent.

eleeson
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-Quake spell's hits are now more consistent.

Postby eleeson » Thu Aug 30, 2012 6:27 pm

What are -Quake spell's hits ?
I have opinions of my own -- strong opinions -- but I don't always agree with them

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phantom
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Re: -Quake spell's hits are now more consistent.

Postby phantom » Thu Aug 30, 2012 11:28 pm

eleeson wrote:What are -Quake spell's hits ?


When you cast the spell Quake, the position of the hit was random in a pretty wide radius around where you initially aimed. I have modified it so it will always be much closer to the centre.


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