(On Windows Vista and Windows 7, the installer must be run as administrator in order to function.)
Changes in release 21 (May 11, 2014):
-New ghost model.
-Auto-join improved.
-New player creation improved.
-Master server list updated.
-Added a great deal more LT maps.
-Improved number key binds to not require itemdata blocks.
-Fixed missing replacement textures in the minimal Repack.
-Tribes RPG is now using the GPL license.
-Improved the included Tribes RPG server. Base RPG is now v6.0. All servers may benefit from the new additions.
--Highlights:
--NPC menu system from Phantom Worlds RPG is now standard. #say may still be used.
--Default talk is #global, tab option is now a submenu with 3 options.
--Server detects when an entering player doesn't have RPG, kicks with a link.
--Connection spam protection.
--Improved remoteSay hack fix, quest scripts should work fine again.
--Autoremort level increases with remorts.
--Hail and snowstorms from main server ported.
--New battle messages from main server ported.
--Blood spray from main server ported.
--Misc code improvements.
--Belt added. Ammunition and Gems are belt items. Belt can handle more than 500/item. Also frees up itemdata blocks.
--Must now be close to shops/banks to use them. No more mining and storing at the same time.
--Weapon fast-swinging protection improved.
--Smithing upgraded to the #smith command from tvt, for compatibility with belt.
--Saveworld is truly fixed now. Saves packs properly.
--rpgmap5 retains compatibility with original RPG clients.
--rpgmap6 contains new shapes.
Recent changes in my main RPG server:
-You can now #w skills.
-Slashing has a special attack using the T key to knock weapons out of the enemy's hand.
-Messages in chat hud are less spammy.
-EXP saves every 50 earned, making it less likely to be lost if the server crashes.
-Upgradeable armour can now be smithed into better armours, and it will keep the upgrades.
-All kinds of small changes here and there.