Hudbot Replacements

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Bovidi
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Joined: Mon Mar 26, 2012 7:47 pm

Hudbot Replacements

Postby Bovidi » Thu Mar 29, 2012 3:05 am

So Walk and I have been holding onto this old project we for a while now. Basically we replaced some (a handful at most) of rpg textures with hudbot textures. All skins are revamped (although most were done using a generic scaling algorithm, but some like ubers were touched up a bit by hand). Water is replaced, as well as the sky and some wood/rock textures. Please note this only works in OpenGL...software will still look the same

To get the hudbot replacements:

http://code.google.com/p/tribes111rpg/d ... p&can=2&q=

Basic install instructions...extract keeping the folder names intact and add exec("RPG_reg.cs"); to autoexec. To remove just remove the exec("RPG_reg.cs"); line.

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crakkus
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Location: Canada

Postby crakkus » Thu Mar 29, 2012 1:53 pm

So things will look nicer?

Bovidi
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Joined: Mon Mar 26, 2012 7:47 pm

Postby Bovidi » Thu Mar 29, 2012 2:21 pm

Certain things will look better.

In general the skins will be more fluid (ie less blocky).
Water was redesigned (which actually prevents some textures glitches...hudbot to the rescue :p)
The limbo wall (brick one) was updated
Cabinet updated
Dock
Trees
Mine walls

Also the sky is a more detailed version.

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crakkus
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Location: Canada

Postby crakkus » Thu Mar 29, 2012 4:24 pm

cool, looking forward to this! thanks bov

Bovidi
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Posts: 11
Joined: Mon Mar 26, 2012 7:47 pm

Postby Bovidi » Thu Apr 05, 2012 1:48 pm

It is actually already "completed"...just follow the link. I might update it one day just to fix some of the other texture problems though


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