Here is a link to the how the page looked page before the culling:
http://en.wikipedia.org/w/index.php?tit ... =300671444
You can go there now to see how it looks after, but it's pointless to try to add the information back. Other editors there will prevent anyone from adding in the information, and the article will end up locked again as it was for a while after the culling.
The information on that page was useful for learning about the game, it is a shame it has been removed.
So that the information is not entirely lost, I'll quote some worthwhile sections here:
Tribes was one of the first games with team-oriented vehicles. They normally are not the focus of the game (unlike the sequel), but just a convenient feature. It is possible to use the vehicles in kamikaze fashion often to great effect, although this is looked down upon by many players.
The scout, while initially overlooked due to its stiff flying controls, was reborn with Writer's scout sensitivity script. This allowed for switching of mouse sensitivity in-game, providing a super-sensitive setting for flying.
There were numerous bugs related to scouts, and the most famous "skipping flag" bug was never completely corrected.
One of the defining elements of the Tribes series is the jetpack. With a press of a button, the player is accelerated upwards (or in whatever direction is pressed), "jetting" into the air until the armor's energy is used up. This ability is absent from nearly any other popular first-person shooter to date (with the notable exceptions of 1996's Duke Nukem 3D and April 1998's Outwars). The incorporation of this third dimension gives some Tribes players the satisfaction of believing that they are playing one of the only truly 3-D computer game. Use of the jetpack is crucial to crossing large amounts of terrain when vehicles are scarce or unavailable. Jumping an instant before firing the jetpack is crucial to getting the most height out of the boosted jump before the armor's energy is drained. Without jumping, firing the jets with heavy armor will not even boost the player off the ground.
During beta testing of Tribes, several players seemed to cheat in order to slide down hills without slowing and picked up enormous speed. The players had in fact discovered "skiing", the act of rapidly pressing the jump button to avoid friction. (Later on scripts were introduced that automated this action simply by holding down the jump button.) This technique may have been adapted from Bunny hopping in Quake.
This was originally an unintended side effect of the physics system implementation that caused players to encounter less friction with the ground when going down hillsides than on level terrain. The reduced friction was put in to make it harder for snipers to take out enemies. The reduction of friction was proportional to the slope of the hill; this meant that the steeper the terrain, the faster players could travel. Skiing allowed players to traverse Tribes' massive game maps in under 15 seconds in some cases instead of minutes.
Skiing, although somewhat angering to new players and to purists (initially), has become an integral part of the game. Both sequels (Tribes 2 and Tribes: Vengeance) have made special arrangements to allow for easier skiing by modifying the physics and providing tutorials for new players. Skiing has also passed onto a few other multiplayer games; including Enemy Territory: Quake Wars.